Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     4008 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Projects Unity 5\CannonBall\Windows Build\The Bounce Master_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Projects Unity 5\CannonBall\Windows Build\The Bounce Master_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Projects Unity 5\CannonBall\Windows Build\The Bounce Master_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Projects Unity 5\CannonBall\Windows Build\The Bounce Master_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Projects Unity 5\CannonBall\Windows Build\The Bounce Master_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Projects Unity 5\CannonBall\Windows Build\The Bounce Master_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Projects Unity 5\CannonBall\Windows Build\The Bounce Master_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Projects Unity 5\CannonBall\Windows Build\The Bounce Master_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Projects Unity 5\CannonBall\Windows Build\The Bounce Master_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Projects Unity 5\CannonBall\Windows Build\The Bounce Master_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.129 seconds
Platform assembly: D:\Projects Unity 5\CannonBall\Windows Build\The Bounce Master_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Projects Unity 5\CannonBall\Windows Build\The Bounce Master_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1498)

The referenced script on this Behaviour (Game Object 'Services') is missing!
 
(Filename:  Line: 1655)

UnloadTime: 0.567924 ms
Initializing Google Analytics 0.2.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Created DummyClient
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Dummy CreateBannerView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Dummy LoadAd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Dummy HideBannerView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Created DummyClient
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Dummy CreateIntersitialAd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Dummy LoadAd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.252451 ms
54
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 2090 -> priority: 1 
  Thread -> id: 17d0 -> priority: 1 

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1883.
Total: 1.258728 ms (FindLiveObjects: 0.113755 ms CreateObjectMapping: 0.024518 ms MarkObjects: 1.102777 ms  DeleteObjects: 0.013970 ms)

