Quest for Glory II: Trial by Fire Remake
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Version 1.1  (September 2008)
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www.AGDInteractive.com
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CONTENTS

1. INTRODUCTION
2. SYSTEM REQUIREMENTS
3. RUNNING THE GAME
4. REPORTING A BUG
5. TROUBLESHOOTING GUIDE
6. BUG FIXES SINCE VERSION 1.0
7. DISCLAIMER



1. INTRODUCTION
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Thank you for downloading the Quest for Glory II: Trial by Fire remake. In 1990, the EGA version of Quest for Glory II was released by Sierra On-Line as a sequel to the first game in the series, Quest for Glory I: So You Want to be a Hero. Quest for Glory II was the last Sierra title to be released under the SCI0 engine. It was also the final Sierra On-Line adventure game to use a parser-based interface, making it the only Quest for Glory game that was never developed in (nor updated to) VGA to utilize Sierra's newer Point & Click interface.

After nearly 8 years in development, AGD Interactive is pleased to present this fully recreated, faithfully reproduced, and highly anticipated title for fans of the Quest for Glory series and newcomers alike to enjoy. We have taken great measures to ensure that this remake maintains the charm of the original and that all of the dialogue, locations, scenes, characters, and Easter Eggs which people have come to know and love are completely intact and portrayed in the way that the Coles intended them to be experienced when they first designed the game.

That said, there are also a plethora of new features and improvements contained in this remake which are intended to help bring it in line with the other official Point & Click titles in the series. Some of these improvements include the option of playing with a text parser for communication (which should keep traditionalists happy), an optional simplified alley system, extra Silly Clowns, Digitally enhanced music, and even some hidden extras (both large and small) which you'll really have to put on your adventurers' cap to find!

Unlike our previous releases, the Quest for Glory II remake does not have a MIDI music soundtrack, and the digitally recorded soundtrack is included with the game to ensure that all players will be able to hear and play the game as intended.

If you would like to download digitally enhanced versions of the Quest for Glory II remake digital soundtrack, you can visit the QuestStudios website's dedicated page here:  

http://queststudios.com/quest/qfg2vga/qfg2vga.html

The Quest for Glory II: Trial by Fire remake was created using Adventure Game Studio (AGS), which is available here: 

http://www.bigbluecup.com



2. SYSTEM REQUIREMENTS
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This game is designed to run under the Windows operating system, and should run correctly under Windows 95, Windows 98, Windows ME, Windows 2000, Windows XP, and Windows Vista.

For optimal performance while playing Quest for Glory II, your PC must meet the following requirements:

- Video card which supports SVGA display (32-bit capability recommended)
- 1 MB Video RAM required (2 Mb recommended)
- Pentium or higher processor (500 Mhz or above required) 
- 128 Mb RAM
- Windows 95, 98, ME, 2000, XP, or Vista
- DirectX 5 or above (DirectX 9.0c or higher recommended) 
- Approximately 350 Mb free disk space (includes save-game files)
- DirectX-compatible digital sound card 


If your system fails to meet the above requirements, you may experience general slowness and choppy game-play. A Pentium (or equivalent) system above 500Mhz is recommended as a bare minimum. Obviously, a faster system with more RAM is recommended for an optimal game-play experience. 


3. RUNNING THE GAME 
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Before doing anything else, it is recommended that you go to the Launcher menu (or simply run the winsetup.exe program) and ensure that 320x200 screen resolution is selected. Also, make sure you have the latest version of DirectX installed and that you have selected the appropriate choices for Digital Sound (sound effects) and digital music in accordance with your system's audio hardware. An up-to-date version of DirectX can be downloaded from Microsoft's website at the following URL: 

http://www.microsoft.com/directx/ 

If you are installing this game on a laptop or any system with an LCD monitor, you should uncheck the 'Use flicker free 85Hz display' option to prevent the graphics from flickering.

To play the game, either click on the "Quest for Glory II" icon on your desktop (or from the Windows Start/Programs menu) and then click "Play Game" from the menu launcher. You may also double-click directly on the Qfg2vga.exe file in the directory where you installed the game. 

NOTE: If the game will not load from the launcher menu, you will need to load it manually by clicking 'Play Quest for Glory II' icon from the Start Menu. You may alternatively go to the folder where the game is installed and run the Qfg2vga.exe or winsetup.exe program.

Once up and running, Quest for Glory II plays identically to the classic VGA Sierra point and click adventure games (i.e. Quest for Glory I VGA, King's Quest V, Space Quest IV).


NOTE: If attempting to run the game gives an error message saying, "Unable to Initialize 320x200 mode" or something similar to this, you can change the resolution to 640x400 by running the winsetup.exe file in the game directory or by clicking 'Settings' from the menu launcher. However, if the game runs correctly for you in 320x200 mode, please don't change this setting to a higher resolution. This is only intended as a work-around and will *not* improve graphical quality. 

NOTE: The Quest for Glory II remake is a very graphically intensive game. On some computer systems, you may receive an error message upon startup informing you that the game cannot load all of the graphics into memory. If this occurs, you can limit the maximum amount of memory for the game's sprite cache from the winsetup.exe program. Smaller values may make the game run slower, but will use less RAM; higher values may be faster, but use more RAM. The default setting for sprite cache is 50MB. You should not normally need to adjust this setting. However, if you receive an error message upon startup, try decreasing the value to 10MB. 

Finally, please read the game manual and Famous Adventurer's Correspondence School (FACS) booklet, which are provided with the download, for full details on game-play instructions and further information. The manual and FACS booklet are both in PDF format. Adobe Acrobat Reader is required to view them. This program is available for download here:

http://www.adobe.com/products/acrobat/readstep2.html

The game manual and FACS booklet can both be accessed by running the menu launcher and clicking 'Read Manual' and "View FACS Booklet'. They can also be accessed from the Start Menu.


4. REPORTING A BUG
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The Quest for Glory II remake has been thoroughly tested and we feel that it is stable and largely free of bugs. This means that you should be able to play it through from beginning to end without encountering any major bugs, glitches, or crashes. 

However, if you do happen to notice something odd, please report the issue and let us know exactly what happened and how to reproduce the occurrence. Remember to make a note of any error messages or numbers that were displayed at the time of the crash. You should be as specific as possible when explaining the steps that are required to replicate the bug. If you have a save-game file available which demonstrates the issue, it can be very helpful if this is submitted to us along with your bug report. Please post the issue in the category on our forums designated "Technical & Bugs forum" at:

http://www.agdiforums.com/forum/


If the game does happen to seize control from you or lock up, you may press ALT+X or CTRL+ALT+END to close the program and return to the Windows desktop.


5. TROUBLESHOOTING GUIDE
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Listed below are some common issues that you may encounter while playing the Quest for Glory II remake. If you follow the suggested solutions, in most cases you should be able to resolve the problem quickly. 

Please consult the guide below before posting any issues on our technical forum, as the problem you're experiencing may be fixable without further assistance. 

Q) I can't figure out how to import my character from Quest for Glory I: So You Want To Be a Hero.

A) To import your Quest for Glory I character, you will first need to copy the .sav file into the Quest for Glory II remake directory on your hard drive. When you click the Import button from the Quest for Glory II title screen, a list of .sav files located in the game directory will be displayed for you to choose from. You may select the one that you wish to import into Trial by Fire.

Q) I am running the game at 320x200 (or 640x400) resolution but it automatically changes to 320x240 (or 640x480) letterboxed mode with black bars at the top and bottom of the screen. How can I run the game at full screen mode? 

A) If you are unable to run the game properly in 320x200 or 640x400 mode, you may select the "2x nearest-neighbour" graphics filter from the drop-down box in the winsetup.exe program. However, be warned that the graphics filter option will slow the game down significantly, so it is not recommended unless you have a high-end system capable of handling graphically intensive applications. 

Q) I have selected the anti-aliasing option in the winsetup.exe program but I do not notice any difference during game-play.

A) The Quest for Glory II remake does not support anti-aliasing of character sprites. Selecting this feature will have no effect on the game.

Q) When I run the game in 320x200 resolution at full screen mode, the game screen appears in a 640x400-sized rectangular window in the very middle of the monitor. The outer edges are completely black.

A) On rare occasions, some video cards will display the game like this. You can usually bypass the issue by running the winsetup.exe program and changing the resolution to 320x240 mode by clicking the 'Force alternate letterbox resolution' checkbox.

Q) I run the game and the screen freezes at a black screen and doesn't go any further (sometimes automatically exiting back to the desktop without giving an error message). Or I run the game and the AGDI logo movie freezes up shortly after it begins playing.

A) This is very likely an issue relating to DirectShow attempting to render the cut-scene's video stream using the FFDShow filters on your system. In order to fix the problem, you will need to tell FFDShow to ignore the Quest for Glory II remake application, so that it will not use the FFDShow filters to render movies in the game.

Assuming that you don't have a "Configure FFDShow" shortcut somewhere in your Start Menu or desktop, you will need to create one.   Firstly, find out where FFDShow is installed on your system. The file is called ffdshow.ax. Perform a search for that file and note the location.  If FFDShow was installed to its typical directory on your system, then its location should be in C:\Program Files\ffdshow

Once you have located ffdshow.ax, create a shortcut to it on your desktop. Then right-click the shortcut and, from the menu, click on "Properties" to go to the new shortcut's properties page.  Add the text (rundll32.exe) to the start of the Target box, and (,configure) to the end, both without the parenthesis.  It should appear something like:

      Target:
      rundll32.exe "C:\Program Files\FFDShow\ffdshow.ax",configure

Press OK.  Double-click the shortcut.


Next, go to the "Info & debug" panel and tick the "Don't use ffdshow in" box.  If there's nothing in the box beneath the checkbox, simply type in Qfg2vga.exe.  If there's already something listed there, just put a semicolon between the last entry and your new Qfg2vga.exe entry.  For example:

      explorer.exe;movplay.exe;Qfg2vga.exe

Apply the settings, and then run the game again. Things should work correctly now.


Q) When I load the game the screen constantly flickers on and off every few seconds. I have tried using all different resolutions and checking the checkbox option for CRT monitors and then un-checking it. But nothing seems to work.

A) There are a number of suggestions to help resolve this issue: 

  1. Close all other applications before you run the game. 
  2. Click the "Letterbox resolution" option in the setup program. 
  3. If that fails, try downloading the latest drivers for your video card, 
     download the latest DirectX, and lower your video card's refresh rate.

Q) I'm having trouble with the digital sound feature (i.e. sound effects), as the game says it failed to initialize. 

A) Try running the winsetup.exe program and selecting a different option for "Digital Sound". 

Q) I selected "Disable music" as my 'Music' setting in the winsetup.exe program and now the game will not run. 

A) You need to select an option other than "Disable music". The music.vox file must be available for the game to run. Individual music settings can be adjusted from within the game.

Q) I can hear a lot of static in the sound effects or digital music. What's wrong? 

A) Some sound cards appear to have trouble with the "Default WaveOut Device" setting for digital sound effects. If you hear static, try running the winsetup.exe program and changing the "Digital Sound" setting to "Default DirectSound Device" instead. Note that sometimes the reverse situation may be the case. 

Q) I can't see any video scenes (e.g. the AGDI logo movie).

A) Make sure that your system is correctly configured to play MPEG-1 files. You can test this by playing an MPG file in Windows Media Player. If it doesn't work in Windows Media player then there is likely something wrong with MPEG-1 playback on your system. See the troubleshooting entry on the DirectShow/FFDShow filters (above) for further suggestions on how to resolve this issue.

Q) When I try running the game in 320x200 mode, my screen is misaligned. Adjusting my monitor controls does not seem to fix this.

A) Certain newer video cards or screens may not be able to display 320x200 resolution correctly. Try running the winsetup.exe program and ticking on the checkbox next to 'Force alternate letterbox solution' to run the game in 320x240 instead.


6. BUG FIXES SINCE VERSION 1.0 (CONTAINS SPOILERS)
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-Fixed various in-game spelling and grammar issues.
-Fixed various Game Manual spelling and grammar issues.
-Fixed the game crashing if you pressed the up/down arrow keys while the save GUI was on-screen with no save-games listed.
-Fixed a fatal crash caused by having the sound volume slider bar set to the very bottom.
-Fixed the unintended 'Game Over' scenario when clicking any inventory item on the Shapeirian guard, Jabbar bin Ma'amar.
-Fixed the Hero running to the wrong coordinates when interacting with various alley doors.
-Fixed the icon bar disappearing when saving the game in the alley outside Aziza's house.
-Fixed an exploit in being able to boost Honor too quickly by greeting Rakeesh repeatedly.
-Fixed an exploit in being able to boost Communication too quickly by talking to the Griffin repeatedly.
-Fixed the Hero's overloaded walking speed from being reset when exiting to the Shapeir city overlook screen.
-Fixed Agi the Acrobat's speech textboxes from recurring when trying to access the icon bar.
-Fixed some tint level discrepancies when fighting as the screen is fading to night.
-Fixed a bug that caused Aziza's door text to appear on the WIT wizards' parser menu in the WIT Hall.
-Fixed a fatal crash when filling and emptying the basket with sand in the desert.
-Fixed a door in the simplified alley system from acting like a dropped lamp when interacting with it.
-Fixed a freeze-up when dying at midnight on day 16 if the game tried to auto-send the Hero back to the Inn for the caravan.
-Fixed an oversight where Harik wouldn't warn about not purchasing any more tails/claws if you offered him the exact amount required to reach his cap.
-Fixed the Hero getting stuck occasionally when standing from the table at the Blue Parrot Inn.
-Fixed a glitch where winning Force Bolt Flurry after nightfall caused the Hero to leave Keapon's shop before being given his prize.
-Fixed a glitch that caused the battle victory music to play when the music slider was set to the very bottom.
-Fixed being able to tell Aziza that Omar sent you before you have met him.
-Fixed the spelling of Jamil Darb for Beauty Avenue.
-Fixed Ali Fakir's speech textboxes from recurring when trying to access the icon bar.
-Fixed a glitch saying that a merchant is watching when picking an alley door's lock when the stall is vacant.
-Fixed a discrepancy with not being able to toss all of your standard daggers in combat if you have the Silver Dagger.
-Fixed being able to bring up the Restart Game menu on the title screen, character select screen, and stats assignment screen.
-Fixed a fatal crash that could occur when getting burnt during the Fire Elemental encounter.
-Fixed a bug where the "You are so exhausted everything hurts" message could appear immediately after resting or sleeping.
-Fixed sleeping at Julanar's alcove causing the Hero to clip through rocks and walls.
-Fixed a freeze-up that could occur when Issur kicked you out of his Weapons Shop.
-Fixed a fatal crash that could occur when exiting a desert screen which gave the message "Error: MoveCharacter: character not in current room".
-Fixed a freeze-up which occurred when mounting the saurus in the caged beast screen.
-Fixed a bug where placing the lamp on the alley floor captured the Fire Elemental after it had already retreated back to the Gate Plaza.
-Fixed a fatal crash that occurred when pressing CTRL-J to access the diary while mounted on the saurus.
-Fixed Shema prematurely talking about not serving tea on account of the Water Elemental on day 12.
-Fixed a bug where it was possible to start the game as a Fighter with two Broadswords.
-Fixed a bug where challenging Uhura to combat one second before nightfall caused the Hero to be sent outside, resulting in a series of graphical glitches.
-Fixed Alichica's directions to the moneychanger for the simplified alleyway system.
-Fixed a bug that allowed the compass to be turned on when the Death GUI was on screen.
-Fixed a minor text/graphical positioning glitch in a Death GUI in the Wizard's endgame ritual.
-Fixed a clipping error where it was possible to walk through the wall when exiting Issur's shop during the robbery.
-Fixed a freeze-up which could occur when simultaneously overexerting and hurting yourself to death.
-Fixed being able to look at the star constellations in the sky at daytime when they were not visible.
-Fixed text from being displayed in a borderless textbox if Zap or Reversal was cast while the mouse arrow was hovering over an alley exit.
-Fixed a bug where having Reversal or Zap active allowed the Hero to walk across the river in the Forbidden City water cave.
-Fixed a bug that allowed the icon bar to be accessed while the game was paused in the Forbidden City water cave screen,
-Fixed a bug that caused the Hero being stuck in a non-walkable area after saving and restoring in the Forbidden City water cave screen.
-Fixed an oversight where a thief with Magic gained 7 points for calming Khaveen.
-Fixed it so that it's easier to hit the candle with a dagger or rock in the thief's endgame scenario.
-Fixed it so that imported characters will now be given a Thieves' License if they have either a lock-pick or toolkit.
-Fixed it so that clicking the Walk icon from the icon bar now cancels out the last-cast spell.
-Fixed the mouse pointer from reverting to the Walk icon if F5 or F7 was pressed while the arrow pointer was hovering over an alley exit.
-Fixed a graphical glitch with the Hero's sprite that could occur if a monster made contact as the game simultaneously triggered a screen change.
-Fixed the icon bar from popping up while Levitating/climbing the Magic Rope if the options menu was open.
-Fixed it so that patrolling night guards will catch you trying to pick the locks on the Plaza doors while the guard is only partially in the screen.
-Fixed an incorrect caged beast description from appearing after the beast was dead or gone from the cage.
-Fixed a bug stat initialization and the Communication skill at the start of the game.

-Added the ability to press the Escape key to exit Uhura's combat tutorial.
-Added some missing functionality (and a missing Death Message) for being able to turn on/off the lamp in the Forbidden City screens.
-Added the thief-only ability to toss daggers in rapid succession during battle.
-Added combat functionality so that monsters are slower to react on the "easy" difficulty level. A random 1-point damage bonus is also added to player attacks.
-Added additional enemies to the Warrior's Journal.



7. LEGAL DISCLAIMER
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Quest for Glory is copyrighted by Sierra Entertainment, Inc. and is used with permission. Quest for Glory is a trademark or registered trademark of Sierra Entertainment, Inc. Please do not contact Sierra with questions or technical issues regarding this product. All inquiries should be made on the AGD Interactive forums.

If you enjoy this game, please try the original version, Quest for Glory II: Trial by Fire, by Sierra.

This game is a non-profit production available for download at www.AGDInteractive.com and is not to be sold, rented, or distributed under any circumstances.

Quest for Glory II: Trial by Fire was written and designed in 1990 by Lori Ann Cole and Corey Cole, and was published by Sierra On-Line, Inc.

The Quest for Glory: Trial by Fire remake was redesigned and remade by AGD Interactive LLC. All additional concepts were created, and are the unique work of the AGDI design team.

Pentium is a trademark of the Intel Corporation. Windows, Windows 95, Windows 98, Windows ME, Windows 2000, Windows XP, and Windows Vista are all trademarks of the Microsoft Corporation.

THIS GAME IS PROVIDED "AS IS", WITH NO WARRANTY OF ANY KIND OR NATURE. USE THIS GAME AT YOUR OWN RISK. NEITHER AGD INTERACTIVE LLC, VIVENDI GAMES, INC., NOR THE CREATOR OF THE AGS ENGINE CAN BE HELD RESPONSIBLE FOR ANYTHING THAT MAY HAPPEN TO YOUR COMPUTER SYSTEM AS A RESULT OF THE DOWNLOADING, INSTALLING, LOADING, RUNNING, OR PLAYING OF THE QUEST FOR GLORY II: TRIAL BY FIRE REMAKE.

THE QUEST FOR GLORY II: TRIAL BY FIRE REMAKE MAY NOT BE DISTRIBUTED WITHOUT THE EXPRESS WRITTEN PERMISSION OF VIVENDI GAMES, AND MAY ONLY BE DOWNLOADED FROM THE DEVELOPER'S WEBSITE AT WWW.AGDINTERACTIVE.COM. THIS README.TXT FILE AND LEGAL DISCLAIMER MUST ACCOMPANY ALL COPIES OF THE GAME, AND ALL BUNDLED FILES MUST REMAIN INTACT. THE GAME FILE MUST REMAIN UNALTERED IN ITS ORIGINAL EXECUTABLE (.EXE) FORM. 

NO MONEY WHATSOEVER MAY BE CHARGED OR REQUESTED FOR THE QUEST FOR GLORY II: TRIAL BY FIRE REMAKE. NO MONEY WHATSOEVER MAY BE CHARGED OR REQUESTED FOR ANY OF THE BUNDLED FILES NOR ANY ADD-ON PACKS INTENDED FOR USE WITH THE QUEST FOR GLORY II: TRIAL BY FIRE REMAKE.

2008 AGD Interactive, LLC