day =Day
month =Month
mission = Mission
year =Year
cash =Cash
pause = Game Paused
speed = Speed x 
guild = Guild
activeguilds = Active Guilds:
members = Members:
view0 = Analysis view (Disabled)
view1 = Analysis view (Happiness)
view2 = Analysis view (Guild Members)
eventperiod = Will start the
eventperiod2 = of each month.
researchmessage = Warning the current progress will be lost! Are you sure?
sandbox = Open Game. Play with no specific objectives.
sandbox2 = Sandbox. Play with no specific objectives. All already discovered and infinite money.
missionstext = Left Click to start the mission\nRight Click to reset the mission
missionselect = Select your mission:
balance =Balance
expansions=Expansions
scenario =Scenario
fun =Fun
goldbox =Gold Box
facilities =Facilities
monstersBad =Can't find monster of my level!
monstersGood =Good level monsters!
poor=I'm poor!
poorInn =Can't afford Tavern!
poorPotion =Can't afford Potions
social =Social
trainer =Trainer?
payback =Payback Loan
currentmonthcosts =Current Month Costs:
initialcash =Initial Cash
balancecash =Balance
loan =Loan:
months =months
months2=Months
for =for
onlineusers =Online users:
offlineusers =Offline users:
check =Check-in:
inn =Inn
investment= Investment
black =Blacksmith
market =Market
train =Trainer
events = EVENTS
event = Event
badinvest = Bad Investments
goodinvest = Good Investments
averagegold =Average gold per player:
quests =Quests:
taken =Taken
completed =Completed
activegroups =Active Groups
averagehappy = Users happiness
previousmonthcosts = Previous Month Costs:
userslevel =Users' level:
level =level
decreasing =Decreasing
increasing =Increasing
usershappy =Users' happyness
positive =Positive
negative =Negative
connectmessage1 =There is a level which is not connected, 
connectmessage2 =should we connect it to this gate?
payback =Payback Loan
noloan  =------------
fire =Fire Worker
hire =Hire Worker
changeproject =Change Project
currentproject =Current Project
departments =Departments
acceptloan =Accept Loan
monthly =Monthly Payment
amount =Amount
duration =Duration
waitingforstat =Waiting for statistics....
buildings =Buildings
ground =Ground
quest =Quest
uselessmoney= Useless gold?
whereMarket= Market?
whereBlack= Blacksmith?
whereInn= Inn?
economic =Economic
destroy =Destroy
warzone =War Zone
treasure =Treasure Zone
height = Ground height
save =Save
load = Load
saveload = Save/Load
delete = Delete
levels =Levels
company = Managment
statistics = Statistics
budget = Budget
research = Research
bank = Bank
stop=Pause
normal=Play
fast=Fast
ultra=Ultra
happiness = Happiness
subscribers =Subscribers
players = players
bugplayer = A bug hits
bugscenario = A bug created a glitch in the game
Specialmove = Spawn Special move
bankruptcy = Month(s) before bankruptcy
keys = Keys:
select = Select:
deselectremove = Deselect/Remove: Mouse RButton 
movecamera = Move Camera: w,a,s,d  &  arrows & Hold RMouse+Move
zoomcamera = Zoom Camera: Mouse wheel
fullscreen = Toggle Fullscreen: Enter
switchworld = Switch World: Tab
worlds = Worlds
newsave = New Save
saveloadinfo = Select an existing game or a\nnew game (+) to Save, Load or\nDelete.
saveloadinfo2 = Select an existing game to Load\nor Delete.
riseground = Rise/Lower Ground (tool selected): +,-
closewindow = Close Windows: Esc (All) & RMouse (Single)
multiple = Multiple Building: Hold LShift+Click
back = Change Background: RCtrl
expcurve = Experience curve:
expcurve_0 = Exponential
expcurve_1 = Linear
expcurve_2 = Logarithmic
changelevelcurve = Rules change
periodicfee = Periodic Fee
high = high
level = Level
veryhigh = very high
good = good
verygood = very good
newgame = New Game
settings = Settings
exit = Exit
credits = Credits
special_1= Electric field
special_2= Burning sphere
special_3= Ice shard
special_4= Wind blast
special_5= Darkness
category_1= Facilities
category_2= Scenario
category_3= Spawns
category_4= Trainers
category_5= Movements
fig/ground/void.png = An empty block. Players can't walk on this.
fig/ground/Grass1.png = A simple block of grass.
fig/ground/Water1.png = An block of water. Players can't walk on this but is nice to see.
fig/ground/Dry1.png = A ground block, players will be fast on this.
fig/ground/Stone1.png = A road block, players will be very fast on this.
fig/ground/Ruby1.png = A lava block, players will be very slow on this.
fig/ground/Sand1.png = A sand block, players will be slow on this.
fig/ground/SnowyDirt1.png = A snow block, players will be slow on this.
fig/ground/carbon1.png = A rough floor, players will be slow on this.
fig/ground/black1.png = A tiled floor, players will be very fast on this. It's very fancy.
fig/ground/yellow1.png = A tiled floor, players will be very fast on this. It's very fancy.
fig/ground/red1.png = A tiled floor, players will be very fast on this. It's very fancy.
fig/ground/green1.png = A tiled floor, players will be very fast on this. It's very fancy.
fig/ground/purple1.png = A tiled floor, players will be very fast on this. It's very fancy.
fig/ground/brick1.png = A brick floor, players will be very fast on this. 
fig/buildings/Bush.png = a bush, it gives a small scenario bonus. 
fig/buildings/Bush2.png = a bush, it gives a small scenario bonus. 
fig/buildings/Tree.png = A tree.
fig/buildings/Tree2.png = A tree. it gives also a small scenario bonus.
fig/buildings/Tree3.png = A tree. it gives also a scenario bonus.
fig/buildings/Rock1.png =  A Rock. it gives also a small scenario bonus.
fig/buildings/Rock2.png = A Rock. it gives also a small scenario bonus.
fig/buildings/AccessPoint.png = Players access the game in this position the first time they log in.
fig/buildings/Inn.png = Players restore their health for some gold.
fig/buildings/Black.png = Players upgrade their equipment up to their level. The cost increase for each level.
fig/buildings/Market.png = Players buy potions that can be used during the battle.
fig/buildings/Respawn.png = When players die, they resurrect in this position.
fig/buildings/Progress.png = --
fig/buildings/Progress.png = --
fig/buildings/Progress.png = --
fig/buildings/SpawnPoint.png = A basic spawn for Monsters.
fig/buildings/SpawnPoint2.png = A spawn for Monsters which gives Wind powers and bonus scenario.
fig/buildings/SpawnPoint3.png = A spawn for Monsters which gives Electric powers and bonus scenario.
fig/buildings/SpawnPoint4.png = A spawn for Monsters which gives Fire powers and bonus scenario.
fig/buildings/SpawnPoint5.png = A spawn for Monsters which gives Ice powers and bonus scenario.
fig/buildings/SpawnPoint6.png = A spawn for Monsters which gives Dark powers and bonus scenario.
fig/buildings/Ranger.png = Trainer for players which will become a Rogue.
fig/buildings/Cleric.png = Trainer for players which will become a Cleric.
fig/buildings/Fighter.png = Trainer for players which will become a Fighter.
fig/buildings/Mage.png = Trainer for players which will become a Mage.
fig/buildings/Statue1.png = A water well which gives a good scenario bonus.
fig/buildings/Statue2.png = A fountain which gives a good scenario bonus.
fig/buildings/House1.png = A house which gives a good scenario bonus.
fig/buildings/House2.png = A windmill which gives a good scenario bonus.
fig/buildings/House3.png = A house which gives a good scenario bonus.
fig/buildings/House4.png = A house which gives a good scenario bonus.
fig/buildings/House5.png = A house which gives a good scenario bonus.
fig/buildings/House6.png = A farm which gives a good scenario bonus.
fig/buildings/House7.png = A tower which gives a good scenario bonus.
fig/buildings/sign.png = A flag to mark important points, can be target for quests.
fig/buildings/signdir.png = A sign which allow the players to find directions for distant places.
fig/buildings/wall.png = A wall which stops the players.
fig/buildings/wall2.png = A transparent wall which stops the players.
fig/buildings/wall3.png = A wall which stops the players.
fig/buildings/wall4.png = A wall which stops the players.
fig/buildings/circle.png = A teleportation circle to the first upper access point.
fig/buildings/cave.png = An entrance to the underworld. It allows the creation of a new area.
fig/buildings/door.png = The entrance from the above area. Only one per area can be built.
fig/buildings/hhouse1.png = A wrecked house which gives a good scenario bonus.
fig/buildings/hhouse2.png = A wrecked house which gives a good scenario bonus.
fig/buildings/bugged.png = ---
fig/buildings/post.png = A light post which gives scenario bonus.
fig/buildings/oneway1.png = A one-way invisible tunnel forcing the player toward a direction.
fig/buildings/oneway2.png = A one-way invisible tunnel forcing the player toward a direction.
fig/buildings/oneway3.png = A one-way invisible tunnel forcing the player toward a direction.
fig/buildings/oneway4.png = A one-way invisible tunnel forcing the player toward a direction.
fig/buildings/wallpay.png = The Players must buy an expansion pack of the game to pass through this block.
fig/buildings/expert_ranger.png = Trainer for rogue which want to become Ninja.
fig/buildings/expert_cleric.png = Trainer for cleric which want to become Angels.
fig/buildings/expert_figther.png = Trainer for players which want to become Knight.
fig/buildings/expert_mage.png = Trainer for players which want to become expert Archmage.
fig/buildings/halloffame.png = The final building where players at the maximum level enter in "the top players list". It gives several bonuses.
fig/buildings/eventoff.png = An invisible marker to create events for the players.
fig/buildings/eventon.png = An invisible marker to create events for the players.
fig/buildings/pvp.png = A tower indicating the center of a 5x5 area dedicated to Player vs Player.
fig/buildings/guild.png = An Empty Guild. Players may use this to create a new Guild.
news0 = A New game is out, users may abandon our servers
news1 = An Attack to our main server, the real damage is unknown 
news2 = Due a reset in our server some users lost their characters 
news3 = Our investments produced an unexpected loss of money
news4 = An Attack to our main server damaged several portions of the game
news5 = Our investments produced an unexpected profit
news6 = We received a mention from a star gamer, many user will try our game
news7 = Another company hired part of your workers
research0 = Technical department finished a project.
research1 = Research and Development department finished a project.
research2 = Marketing department finished a project.
research3 = Client Support department finished a project.
research0_1 = Half of the bugs are fixed
research0_2 = All the bugs fixed
research0_3 = Servers lag is reduced
research0_4 = A bug is fixed.
research1_1 = New Buildings, Grounds and Events are now available
research1_2 = Some problems with a building is fixed
research1_3 = A new algorithm is discovered
research1_4 = An optimization is discovered
research2_1 = A Video campaign launched
research2_2 = A Social Network Advertisement launched
research2_3 = Discounted access campaign launched
research2_4 = A Social Network trend topic launched
research3_1 = A bug was discovered and removed
research3_2 = Good reviews from the users
research_desc0_1= Backtracking Debugging
research_desc0_2= Incremental Bottom-Up Debugging
research_desc0_3= Increment servers performances
research_desc0_4= Backtracking Debugging
research_desc1_1= Developing new contents
research_desc1_2= Optimizations research
research_desc1_3= Developing new contents
research_desc1_4= Optimizations research
research_desc2_1= YouTube channel management
research_desc2_2= Facebook advertisement campaign
research_desc2_3= Steam free access campaign
research_desc2_4= Reddit posts campaign
research_desc3_1= Active client support
research_desc3_2= Users reviews analysis
research_desc3_3= Active client support
research_desc3_4= Active client support
fig/events/hp1.png = This event heals all the players out of combat in the area. Maintenance 100M.
fig/events/hp2.png = This event heals greatly all the players out of combat in the area. Maintenance 150. 
fig/events/hp3.png = This event heals even more all the players  out of combat in the area. Maintenance 200M. 
fig/events/skill1.png = This event increases by 1 level the special skills in the area. Maintenance 100M.
fig/events/skill2.png = This event increases by 2 levels the special skills in the area. Maintenance 150M.
fig/events/skill3.png = This event increases by 3 levels the special skills in the area. Maintenance 200M.
fig/events/exp1.png = This event increases the exp. gained by next monster kill. Maintenance 100M.
fig/events/exp2.png = This event increases greatly the exp. gained by next by monster kill. Maintenance 150M.
fig/events/exp3.png = This event increases even more the exp. gained by next monster kill. Maintenance 200M.
fig/events/social1.png = This is a social event where people meet and talk. Maintenance 100M.
fig/events/boss1.png = This event spawn a boss level Troll. Level 25. Maintenance 250M.
fig/events/boss2.png = This event spawn a boss level Ent. Level 25. Maintenance 250M.
fig/events/boss3.png = This event spawn a boss level Cyclope. Level 28. Maintenance 250M.
fig/events/boss4.png = This event spawn a boss level Golem. Level 28. Maintenance 250M.
fig/events/boss5.png = This event spawn a boss level Minotaur. Level 32. Maintenance 300M.
fig/events/boss7.png = This event spawn a boss level Demon. Level 32. Maintenance 300M.
fig/events/boss6.png = This event spawn a boss level Ghost. Level 35. Maintenance 400M.
hint_money_inn = The gold cost of a stay in the Inn for the players. Staying in the Inn heals all the damage and status.
hint_money_potion = The gold cost of the heal potions. There are three types which may heal more or less.
hint_money_trainer = The gold cost of training the first level of a class. The cost will be multiplied for each level (i.e. 2nd level 2x, 3rd level 3x, etc.)
hint_money_blacksmith = The gold cost of upgrading the equipment to the first level. The cost will be multiplied for each level (i.e. 2nd level 2x, 3rd level 3x, etc.)
hint_money_curve = The progression of the experience needed to level up. Linear means all levels require the same experience, exponential means that first levels are easier, logarithmic means that last levels are easier.
hint_money_periodic = The periodic fee the players must pay to play the game. It is collected at the end of every month.
hint_money_chest = The maximum gold amount the players will find in the treasure chest. The minimum will be the 50%.
hint_money_subscribe = The subscription fee the players must pay to play the game. It is paid only at the first access.
hint_money_expansion = The expansion cost the players must pay to pass throught the "expansion gates". 
hint_research_project0_1 = A Technique to find and remove Bugs. It will reduce them by an half.
hint_research_project0_2 = A Technique to find and remove Bugs. If it succeeded will remove all the bugs otherwise only few of them. 
hint_research_project0_3 = Tuning of the servers infrastructure. It will improve performances and players will be happier to play.
hint_research_project0_4 = A Technique to find and remove Bugs. It will reduce them by an half.
hint_research_project1_1 = The Department will design new Buildings, Grounds and Events for the game. Warning new bugs may appear!
hint_research_project1_2 = Optimize a random aspect of the game. It may reduce the bug, makes the players happier to play or attract new players.
hint_research_project1_3 = The Department will design new Buildings, Grounds and Events for the game. Warning new bugs may appear!
hint_research_project1_4 = Optimize a random aspect of the game. It may reduce the bug, makes the players happier to play or attract new players.
hint_research_project2_1 = Publish a youtube video in the game channel. Attract new players.
hint_research_project2_2 = Publish a facebook ads about the game. Attract new players and is more effective if the game is already popular.
hint_research_project2_3 = Free Steam keys to attract new players. They will join but without paying the subscription.
hint_research_project2_4 = Publish comments on Reddit and populate the discussion. Few new players will be attracted but increase the fidelity of existing ones.
hint_research_project3_1 = Give support to the players. The players fidelity increase.
hint_research_project3_2 = Analyze the review of the players to spot problems. It help to eliminate few bugs.
hint_research_project3_3 = Give support to the players. The players fidelity increase.
hint_research_project3_4 = Give support to the players. The players fidelity increase.
hint_research_department0 = Technical Department.
hint_research_department1 = Research & Development Department.
hint_research_department2 = Marketing Department.
hint_research_department3 = Client Support Department.
hint_spawn_size = The size of the monsters. It does not affect the power of the monsters.
hint_spawn_questn = The number of simultaneous quest monsters allowed. 
hint_spawn_quest = The quest monster. If a monster is selected here can be the target of a quest.
hint_spawn_gold = The gold reward for killing a monster. It will be multiplied by the level of it.
hint_spawn_freq = The spawn speed. From very fast (red) to very slow (green).
hint_quest_skin = The skin of the quest giver
hint_quest_object = The objective for the quest
hint_quest_gold = The gold reward
hint_quest_exp = The experience reward
hint_quest_level = The minimum level required to take the quest











