Missions = 12

# MISSION 0
0initial_FieldName = gold
0initial_value = 10000

0_success_FieldName = countUsers
0_success_value = 100
0_success_operator = >
0_success_description = Have at least 100 Players in the game

0_fail_FieldName = happinessLevel
0_fail_value = -5
0_fail_operator = <
0_fail_description = Happiness lower than -50%

# MISSION 1
1initial_FieldName = gold
1initial_value = 6000

1_success_FieldName = eventCyclope
1_success_value = 0
1_success_operator = >
1_success_description = Host an event with a Cyclope Boss!

1_fail_FieldName = happinessLevel
1_fail_value = -3
1_fail_operator = <
1_fail_description = Happiness lower than -30%

# MISSION 2
2initial_FieldName = gold
2initial_value = 6000

2_success_FieldName = discoverLevel
2_success_value = 6
2_success_operator = >
2_success_description = Discover Expert Rouges Trainer 

2_fail_FieldName = happinessLevel
2_fail_value = -2
2_fail_operator = <
2_fail_description = Happiness lower than -20%

# MISSION 3
3initial_FieldName = gold
3initial_value = 5000

3_success_FieldName = questCompleted
3_success_value = 50
3_success_operator = >
3_success_description = Have more than 50 quests completed

3_fail_FieldName = year
3_fail_value = 8
3_fail_operator = >
3_fail_description = Win before year 8

# MISSION 4
4initial_FieldName = gold
4initial_value = 6000

4_success_FieldName = gold
4_success_value = 10000
4_success_operator = >
4_success_description = Have 10k gold cash

4_fail_FieldName = loan_duration
4_fail_value = 0
4_fail_operator = >
4_fail_description = Have a loan

# MISSION 5
5initial_FieldName = gold
5initial_value = 6500

5_success_FieldName = nTerrains
5_success_value = 1
5_success_operator = >
5_success_description = Build a Dungeon (a second level)

5_fail_FieldName = year
5_fail_value = 10
5_fail_operator = >
5_fail_description = Win before year 10

# MISSION 6
6initial_FieldName = gold
6initial_value = 7000

6_success_FieldName = year
6_success_value = 14
6_success_operator = >
6_success_description = Survive 15 years

6_fail_FieldName = monthInRed
6_fail_value = 1
6_fail_operator = >
6_fail_description = Never end a month in red (less than 0M)

# MISSION 7
7initial_FieldName = gold
7initial_value = 10000

7_success_FieldName = happinessLevel
7_success_value = 5
7_success_operator = >
7_success_description = Happiness greater than 50%

7_fail_FieldName = happinessLevel
7_fail_value = -1
7_fail_operator = <
7_fail_description = Happiness lower than -10%

# MISSION 8
8initial_FieldName = sizePrimaryTerrain
8initial_value = 15

8_success_FieldName = countUsers
8_success_value = 249
8_success_operator = >
8_success_description = Have at least 250 Players in the game (Tiny World!)

8_fail_FieldName = happinessLevel
8_fail_value = -2
8_fail_operator = <
8_fail_description = Happiness lower than -20%

# MISSION 9
9initial_FieldName = sizePrimaryTerrain
9initial_value = 15

9_success_FieldName = nTerrains
9_success_value = 3
9_success_operator = >
9_success_description = Have 4 a floors game (Tiny World!)

9_fail_FieldName = happinessLevel
9_fail_value = -2
9_fail_operator = <
9_fail_description = Happiness lower than -20%

# MISSION 10
10initial_FieldName = gold
10initial_value = 4000

10_success_FieldName = cLevel
10_success_value = 9
10_success_operator = >
10_success_description = Have 10 player at maximum level (10th) in the game

10_fail_FieldName = cExpansions
10_fail_value = 3
10_fail_operator = >
10_fail_description = No more than 3 Expansions allowed

# MISSION 11
11initial_FieldName = gold
11initial_value = 4000

11_success_FieldName = cArchMage
11_success_value = 29
11_success_operator = >
11_success_description = Have 30 Archmages in the game

11_fail_FieldName = nTerrains
11_fail_value = 2
11_fail_operator = >
11_fail_description = No more than 2 planets



