

//  name (display name _ rest), type (school), amount, probability
//  effects:
//  self-targetting, effect type, type (school), duration, amount, effect (execution) probability, affect (recuring) probability
//  end


//  weak fire ball attack

Fire Breath_weak, 6, 3, 0.7
false, burn, 6, 1, 3, 0.5, 0.7
end
Fire Breath_medium, 6, 4, 0.8
false, burn, 6, 2, 4, 0.6, 0.7
end
Fire Breath_strong, 6, 6, 0.9
false, burn, 6, 3, 4, 0.7, 0.7
end


//  basic smash
Smash_weak, 4, 3, 1
end
Smash_medium, 4, 6, 0.9
end
Smash_strong, 4, 9, 0.8
end

//  water
Splash, 8, 0, 1
end
Icicle, 8, 4, 1
end
Freeze, 8, 5, 1
false, freeze, 6, 2, 0, 0.5, 1
end

//  lightning
Spark, 5, 3, 0.8
false, paralyse, 5, 1, 0, 0.3, 1
end
Electrocute, 5, 5, 0.9
false, paralyse, 5, 2, 0, 0.5, 1
end
Lightning, 5, 10, 0.95
false, paralyse, 5, 3, 0, 0.7, 1
end

<END>