//Character select definition file

BGM intro, loop
SOUND *menu, *select, *back, *invalid

IMAGE bg, 0, 0, normal, 0.5, 0.5, true

//Same as image definition; needed so that the hud displays above the portraits, etc
SELECT select, 0, 0, normal

//The grid isn't physically a grid, but its used for the control of the player cursor.
//Grid: width, height, group width, group height
GRID 4, 6, 2, 3

//Cursor: group, image, xOffset, yOffset, effect image, effect image frames
//effect animation speed, effect image grow, select sound, deselect sound
CURSOR 1, cursor_yn, -6, -6, select_yn, 12, 1, true, select_yn, deselect_yn
CURSOR 2, cursor_y2, -6, -6, select_y2, 5, 2, false, select_y2, deselect_y2
CURSOR 3, cursor_fl, -6, -6, select_fl, 12, 1, true, select_fl, deselect_fl
CURSOR 4, cursor_yn, -6, -6, select_etc, 15, 1, true, select_etc, deselect_etc

//Player: number (1-4?), default X, default Y, red, green, blue
PLAYER 1, 0, 1, 180, 120, 190
PLAYER 2, 3, 1, 180, 120, 190

//Character definitions go below. They fill up the logical grid from left-right,
//then down a row, like a text editor. Btw, size of mugshots should be 26x28 for now.
//Char: name, x, y

//YN, row 1
CHAR null
CHAR nothing, 290, 133
//Y2, row 1
CHAR nothing, 330, 133
CHAR null
//YN, row 2
CHAR madotsuki, 251, 166
CHAR nothing, 290, 174
//Y2, row 2
CHAR nothing, 330, 174
CHAR nothing, 369, 166
//YN, row 3
CHAR nothing, 251, 207
CHAR nothing, 290, 215
//Y2, row 3
CHAR nothing, 330, 215
CHAR nothing, 369, 207

//fl, row 1
CHAR nothing, 251, 265
CHAR nothing, 290, 257
//etc, row 1
CHAR nothing, 330, 257
CHAR nothing, 369, 265
//fl, row 2
CHAR sabitsuki, 251, 306
CHAR nothing, 290, 298
//etc, row 2
CHAR nothing, 330, 298
CHAR nothing, 369, 306
//fl, row 3
CHAR null
CHAR nothing, 290, 339
//etc, row 3
CHAR maddysucky, 330, 339
CHAR null

STAGES *32x32
