Carver Island 2:Mrs. Rodriguez's Revenge 
        2001 Reef Productions
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WELCOME!
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Welcome back!  I assume that you must have enjoyed the Secret of Carver Island to want to play this one.  If you haven't yet played Carver Island 1, shame on you!  Go play them in order.  Trust me, the story will make much more sense.

THE STORY
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It's been nearly two years since Francisco rid the world of the menace of Mrs. Rodriguez, and lifted the curse on Carver Island.  In that time he has been telling absolutely everyone his story of excitement and adventure.  Needless to say, it's gotten a little old.  Now located on Palmetto Island, Francisco has done nothing but tell his story to anyone who doesn't hit him when they hear it.  However, all that is about to change, and a new and more complex adventure is about to begin, involving bald Spanish teachers, 55 Triple D bras, and a statue of a Silver Barracuda.  Oh yeah, there's also the looming threat of...MRS. RODRIGUEZ'S REVENGE!

RECOMENDED SYSTEM REQUIRMENTS
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This game is compiled for DOS, but works fine in Windows 95, 98, and ME.  It hasn't been tested on Linux or Windows 2000, but should work fine on those.

Your PC should meet the following requirements to optimally run
Carver Island 2:

* Pentium or higher processor, at least 233 Mhz
* VGA/SVGA display
* 16 MB RAM
* MS-DOS 5.00 or higher, Windows 95/98/ME
* About 9 Mb free disk space
* Sound card optional, but highly recommended

LOADING THE GAME
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Before doing anything else, you should run the setup.bat program and ensure that 320x200 screen resolution is selected. Also, make sure you have selected the appropriate choices for Digital Sound (Sound effect) and Midi music.

To load the game, run the CARVER2.EXE file.

PLAYING THE GAME
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This game plays identically to the old VGA Sierra point and click adventures.
(i.e. Laura Bow 2, King's Quest 5, Space Quest 4)

If you've never played any of these before, here's a basic rundown of how to do it.

The game is played with the mouse, using a variety of icons, which are WALK, LOOK, INTERACT, and TALK.  When you move your mouse to the top of the screen, and icon bar with all of these will appear, or you can just right-click to cycle through them.  Throughout the game you will need to use these icons to interact with the world around you, looking at things, picking up objects or interacting with items (like entering a door) and talking to people.

You also have an inventory, where all the objects you collect in the game are stored.  These objects are used to solve puzzles, which further advance the story.  To use an object, open the inventory window and click on an object, so that the cursor changes into a picture of the object, then click the OK button to close the window.  The object can then be used on something else in the game world.  Inventory objects may also be used on one another.

TALKING TO PEOPLE
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You will meet several odd characters throughout the course of the game.  Talking to them is important to learning about the situation at hand, as well as getting clues, or just hearing something funny.  When you talk to someone, an initial greeting dialog is exchanged, then the dialog options are presented.  These are things you can ask about or say in the conversation.  Don't worry, there is no "wrong answer," just have fun!  

Also, not every dialog option is available at the start of every conversation.  You might have to learn about something before you can ask about it.  For example, if you talk to the incontinent cigar vendor, you won't be able to ask him about tax refunds until you have talked with the bus driver who tells you that the cigar vendor cheats on his taxes.  In other words, if you suspect that a character might have more to say after a while, it doesn't hurt to go back and check. 


KNOWN ISSUES
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The following is a list of issues that I am aware that exist in the game. These are things that cannot be fixed, due to the current limitations of AGS. If you encounter any of these, just assume that I already know about them:

-Francisco walks straight through other characters instead of walking around them.
-Path finding problems (i.e. Francisco may not always take the most practical and direct route to the point where the walk icon was clicked.)
-Really low music (this happens with some sound cards, just turn up your volume, but remember to turn it back down when you finish playing the game!)
-In testing the game, I found that sometimes it would exit for no reason during a certain puzzle in Part 2.  I recommend saving your game in Part 2 just in case it happens.


If the game does happen to seize control from you and lock up, you can press CTRL, ALT and DELETE
to close the program and return to Windows.


