Initialize engine version: 5.4.0f3 (a6d8d714de6f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 7500M/7600M Series (ID=0x6841)
    Vendor:   ATI
    VRAM:     2028 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Cloud\stackip\Development\Unity\Projects\008\builds\x86\Ancient Orbs_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Cloud\stackip\Development\Unity\Projects\008\builds\x86\Ancient Orbs_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Cloud\stackip\Development\Unity\Projects\008\builds\x86\Ancient Orbs_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Cloud\stackip\Development\Unity\Projects\008\builds\x86\Ancient Orbs_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Cloud\stackip\Development\Unity\Projects\008\builds\x86\Ancient Orbs_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Cloud\stackip\Development\Unity\Projects\008\builds\x86\Ancient Orbs_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Cloud\stackip\Development\Unity\Projects\008\builds\x86\Ancient Orbs_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Cloud\stackip\Development\Unity\Projects\008\builds\x86\Ancient Orbs_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.054 seconds
Platform assembly: D:\Cloud\stackip\Development\Unity\Projects\008\builds\x86\Ancient Orbs_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Cloud\stackip\Development\Unity\Projects\008\builds\x86\Ancient Orbs_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.936752 ms
Caught an exception decoding the data:
Array index is out of range.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 184 -> priority: 1 
  Thread -> id: 3580 -> priority: 1 
